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File: bloodomen.jpg (307.15 KB, 1920x1080, 16:9, 1623778437351.jpg) [Show in Hex Viewer] [Reverse Image search]

 No.659[D]

ITT: Tell us what you're emulating and discuss emulation.

A good site to find games to emulate.
https://cdromance.com

These are the best (in my opinion) PS1 and PS2 emulators.
PS1: https://github.com/stenzek/duckstation (Make sure to up the quality in the enhancement settings.)
PS2: https://pcsx2.net

I'm currently playing through the Legacy of Kain series. I recently finished Blood Omen: Legacy of Kain and it's such a good game. The soundtrack, level design, gameplay, everything is great. The writing really blew me away, I loved hearing Kain speak. His lines are like straight out of some old gothic horror novel.
I'm playing Soul Reaver now. I don't think it's as good but I'm still enjoying my time with it. Raziel is a bit too angsty for me at times. The game still has a cool neo-gothic vibe and the music and writing holds up.

 No.664[D][DF]

>>659
ton of good games on that site, some i've been itching to play
i need to get into emulation since it's near impossible to get a playstation/find those games.

 No.665[D][DF]

>>664
I believe emulation is the best way to play vidya today. No one cares if you pirate these games cause they're all old as fuck, they don't take up much space and there are SO many games to play. It's literally enough to last you a lifetime. Just download one of those emulators and pick a game!

 No.666[D][DF]

>>659
I've been playing Mr. Driller 2 on Visual Boy Advance. I like that series. It's a simple concept, but it works well and provides a fun challenge.

 No.667[D][DF]

The question i have about emulation though is i'm unsure if it'll impact a games function or playability because of say, requiring a physical console like perhaps metal gear solid. I've never played it and due to the price and the console being non existant emulation sound like a DAMN good deal, but i know that theres supposed to be some "meta" moments in the game where you have to do stuff like move the controller to a diffrent port or something that has to do with checking a ps1 memory card. Can it still be playable or would it break the game?
>>666
Satanic trips checked, It's sort of like advanced tetris but where you have to collect air and fuel to survive

 No.668[D][DF]

>>667
Emulators emulate memory cards so that could work. Any game already checks a memory card when you're loading/saving. I'm not so sure about controller ports. There's no "port" so to speak, you just plug a controller in through any one of your USB ports.

 No.682[D][DF]

File: soulreaver.jpg (63.24 KB, 1024x768, 4:3, 1625519843931.jpg) [Show in Hex Viewer] [Reverse Image search]

OP with a lil update, just finished Soul Reaver. Sad to say it did not live up to the first game. There are good things and bad things about Soul Reaver but the bad things stick out like a sore thumb.
The controls felt very clunky at times, I especially felt this during some annoying platforming sequences and when using the fucking constrict ability. Swimming was terrible.
Gameplay felt repetitive and sometimes tedious. The spectral realm was extremely tedious to cross with all the nuisance-type enemies that respawn every time you enter the realm. The whole game essentially boils down to Raziel sticking enemies and solving block puzzles. The game could also be very cryptic, like the narrator telling you to "go north" when there isn't even an in-game map.
The whole game felt kinda messy, like an ambitious project that was never fleshed out enough. Reading the Wikipedia article on the game confirms that feeling.

I'm still glad the studio decided to try something new instead of just making Blood Omen 2.0. The level design was cool, most of the boss fights were fun, dialogue was well written and the music was good.

 No.683[D][DF]

Recently I've been playing zzt on dosbox
zzt is from 1991, and it's famous for its accessible yet flexible built-in editor. For more than a decade people have been creating games with it, and even to this day some games are being made. It's fun to explore these creations, even if they're not always refined or great
If you're curious read here for a better introduction: https://museumofzzt.com/about-zzt
Also I've been writing my own useless opinions on the games I play on a neocities page: https://incorrect.neocities.org/zzt.html

 No.686[D][DF]

>>683
ZZT sounds interesting, I've never heard of it before. I've only used DOSBox twice to play some old RPG and some Japanese game called Eastern Mind: The Lost Souls of Tong Nou, a game which I could not for the life of me understand.

 No.781[D][DF]

>>667
Moments such as the psycho mantis battle which requires you to changes controller ports on the PS1, I guess you can still beat him, but it might be annoying.

 No.782[D][DF]

Thoughts on this? Apparantly if you pay 19 bucks you can unlock your dev mode on the newer xbox system, So you can emulate games without voiding your warranty. https://youtube.com/watch?v=DU5Cs1tz66Q

 No.783[D][DF]

>>782
I had no idea you could run Duckstation on an Xbox. Why would you do that, though? Why not just run emulators on a PC? That seems like the better option to me. Adding another system to the mix seems like it complicates things.

 No.844[D][DF]

File: Legend of Zelda, The (USA)….png (776.85 KB, 1003x768, 1003:768, 1632247268199.png) [Show in Hex Viewer] [Reverse Image search]

I've been playing the first Zelda. It's much more fun than I remember. I especially like how when you die, you don't lose anything more than your health. This may make the game "too easy" for some, but to me it's pure comfy. I may play Kirby's Adventure next. Also, Retroarch's filters improve the game a lot, at least to me. Looks just like it looked when I played NES games on my shitty famiclone when i was a kid

 No.845[D][DF]

>>844
I didn't realize the Legend of Zelda games were that old. Losing anything more than health just sounds like a hassle. Also that filter looks retro as fuck, really cool!

 No.846[D][DF]

File: Kirby's Adventure (USA)-21….png (371.06 KB, 1003x768, 1003:768, 1632344331557.png) [Show in Hex Viewer] [Reverse Image search]

>>845
>I didn't realize the Legend of Zelda games were that old
Honestly, I didn't realize until you reminded me. When I was growing up most NES games were considered "Old games" (around 15-20 years old), but now they all are almost 40 years old. Time sure is merciless
>Also that filter looks retro as fuck, really cool!
Yeah. Honestly, I really love filters, even though I first used them only some days ago. To me, the appeal is based on both nostalgia and the fact that in some games it gives them even more detail (Like the spikes of the gates in the beginning of Castlevania. The CRT filter makes them look older, rustier and even a little broken). I don't remember what filter I was using when playing Zelda, but I think it was either "hyllian" or "potato_warm". To me, they're the best looking ones that don't lag on my toaster laptop.
Also, I finished Zelda. The last level kicked my ass, but I won in the end. Fuck Wizzrobes. Now I'm playing Kirby's Adventure, and it is as beautiful as I remember. The backgrounds have a lot of thought put into them, lots of detail and just have great design overall. The music is top notch, too. And I really miss when Kirby was still allowed to be cartoonishly expressive and didn't suffer from the Mario syndrome. I don't know how much of this is just the nostalgia talking, but this game is easily one of my all-time favorites either way

 No.847[D][DF]

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>>846
Also, some hours ago I downloaded an ultra pack of [spoiler] OVER 9000 [/spoiler] NES roms. It has all official NES games, a ton of bootlegs and a bunch of romhacks. It's 1.5 GB (Direct download), if any of you are interested https://archive.org/download/roms-nes.zip/roms%20nes.zip

 No.848[D][DF]

>>846
Who cares if it's nostalgia or not, honestly I think modern vidya doesn't compare to the old titles. I've never used filters when emulating old Playstation stuff. I used to play my PS2 on a big old tube TV when I was a little kid. I think I was too young for it to have a lasting impression lol. Still I believe some of these games look better with the filters as they were probably designed with them in mind, like in Castlevania.

 No.849[D][DF]

File: Kirby's Adventure (USA)-21….png (374.58 KB, 1003x768, 1003:768, 1632350932943.png) [Show in Hex Viewer] [Reverse Image search]

>>848
I think modern vidya doesn't compare to the old titles
I concur, especially so if we are talking about the most current stuff (2020 onwards). Incomplete games with DLC at launch, microtransactions and other mobile anti-consumer practices bleeding into PC and consoles, singleplayer games that require internet connection, and worst of all, gameplay being put to the side in favor of politics/the story/anything. It's like most games nowadays are made by people that don't like vidya at all, but only the idea that they are "revolutionizing" something that didn't need much change. That and the fact that idiots keep their pockets full, even if companies openly despise them.
>I've never used filters when emulating old Playstation stuff.
I'm not too knowledgeable on Playstation stuff in general, so I haven't emulated much (Only Crash, SotN, Metal slug X and Jojo's HftF), and I haven't played any Playstation 1 game on original hardware to this day.
>Still I believe some of these games look better with the filters as they were probably designed with them in mind, like in Castlevania.
I agree that filters would probably make the games look better (Especially 2D stuff like SotN), but 3D stuff is a completely different thing for me. All my life I've emulated 3D stuff either with the default options or the ones that "enhance" the graphics (Sharper models, more resolution and stuff). On one hand, you can simulate real hardware experience by using filters, but it won't look as "good" as it could. On the other, you can sharpen the models, upscale the textures or whatever, but that will probably just make the models, the mapping and almost everything else stick out like a sore thumb with their lack of polygons (I'm referring to anything 3D pre-PS2 and some PS2 games). I think that just falls into a gray area, since it depends on each person's preference.
>I used to play my PS2 on a big old tube TV when I was a little kid. I think I was too young for it to have a lasting impression lol
I played on the same old TV until I got a GameCube. Even when I played on a newer TV on my room, that piece of antique was still there in the living room. It only stopped working and we threw it out around the same time my grandma died, so to me that TV is (or was) a symbol of both my childhood and my love for vidya. I'm reminded of all those afternoons I spent replaying Smash bros' 1P mode on "Very easy" or dying like an autist countless times on SMB 4-2

 No.850[D][DF]

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>>849
>It's like most games nowadays are made by people that don't like vidya at all
I feel this too. There is just something about modern vidya that doesn't seem as appealing to me. I miss seeing title screens. Lately I've noticed that I feel much more excited about playing a game that's 10-20 years old than anything new. There's also something about holding a controller, I feel like I'm somehow more a part of the gaming experience with it?
I think a good story is important in a video game but that really depends on the game. Platformer games like Kirby don't necessarily have to have a great story since they're mostly about the gameplay. Of course, in addition to a good plot a game has to be fun to play as well.
To me, modern games feel more like simulations because they're trying to be as immersive and realistic as possible. It's like all that stuff took precedence over an enjoyable experience. Older games are more simple and I think that's exactly the thing. With all of our technological advancements modern vidya often feels elaborate and grand, with a vast gameworld and tons of stuff to do. All these features weren't available 10-20 years ago so most of the effort instead went into making the game a memorable and enjoyable experience. I think it's a real matter of quantity over quality.

 No.851[D][DF]

>>849
>>850
Anons I recommend you check out celeste. It's a relatively recent game (2018) but it's very polished and fun to play. The art, music and story are great too
There's some drama surrounding it, but you can safely ignore it, as it doesn't affect the game experience at all

 No.852[D][DF]

>>851
as so long as you don't play the dlc

 No.853[D][DF]

File: Kirby's Adventure (USA)-21….png (332.31 KB, 1003x768, 1003:768, 1632428381609.png) [Show in Hex Viewer] [Reverse Image search]

>>850
>I miss seeing title screens
What do you mean by that?
>There's also something about holding a controller, I feel like I'm somehow more a part of the gaming experience with it?
I know that feel. Especially if I'm using the appropriate controller for each game. And sometimes it even is better to play that way, since almost all N64/PS1 (and onward) games are designed to use a sensitive analogic stick, so you feel more in control when you are using a controller, if you know what I mean
>I think a good story is important in a video game but that really depends on the game. Platformer games like Kirby don't necessarily have to have a great story since they're mostly about the gameplay
I mostly agree with that. I'd like to say that I don't care about story in games at all, but things like my love for Majora's Mask over Ocarina of time completely destroy that statement. Honestly, the thing I really mean when I say I don't like "story" in games is that I don't like when it overshadows the gameplay (Too many scripted sequences, a ton of unskipable cutscenes, the game is designed like an amusement park (You will walk for a bit, hear a guy that won't shut up, watch a movie, kill some enemies, repeat.)). Maybe if story was more integrated to the gameplay (For example in Fire Emblem 4: Some characters have holy blood in them (Some more than others), and the story presents people with holy blood as very powerful, both physically and because they can use sacred weapons (From ancient heroes they inherited the holy blood from). This really shows in gameplay, since characters with holy blood have much better growths and weapons than common characters. If stories were implemented into the gameplay like that, then I wouldn't have a problem, but since the industry is filled with movie industry rejects, we only get what we get.
>To me, modern games feel more like simulations because they're trying to be as immersive and realistic as possible.
>Older games are more simple and I think that's exactly the thing.
>I think it's a real matter of quantity over quality.
I was just thinking about this, but I didn't know how to put it into words. I've tried some of those games with "hundreds of hours of gameplay" (BotW, GoW 4, Fallout 3 and NV, for example), but most of it is spent going from point A to point B or scanvenging in this huge world rather than actually playing (Maybe it's the way I play, or maybe that's the whole point. I don't know). I'd much rather spend two hours playing Metal Slug over spending 20 hours farming items and running around a humongous map like a headless chicken (If I wanted to optimize my time, I could use a guide for everything, but then, what's the point? Might as well just look at a Let's play if I'm not going to discover anything by myself).
(Also, I'll open a little parenthesis on here just to say that this section right here is absolutely stunning, and the music really adds to it. I'll say it again:This game is almost magical. It's a perfect blend of visuals that vary from pretty cute to beautiful; interesting music and a difficulty that is really easy, but not absolutlely braindead so it requires you to actually pay attention)

 No.854[D][DF]

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>>851
>Celeste
I pirated it when it came out (heh) because a friend of mine recommended it to me. Sadly, my computer lagged so much with the game that it became unplayable. It's a complete mystery, since I also pirated Cuphead on week one and it ran smoothly. But since we are in the appropriate thread: Do you reccomend any good 2D retro platformer? Preferably anything before GC/PS2.
(Also, I found this weird glitch when going up a ladder. If you hold up and left or right, then kirby will constantly change from his climbing sprite to his falling sprite. I've never seen this before. It may even be an emulator thing)

 No.855[D][DF]

>>853
I know what you mean when you talk about features overshadowing gameplay, like scripted sequences. Ever played The Evil Within games? They're fun but holy shit sometimes I felt like I was playing a movie lol.
And yeah, all these games that offer endless gameplay are exactly what you said. Go from here to there, spend time scavenging, etc... I think they just slow down the players progression so the game takes more time.
What I meant by missing title screens is that PS1/PS2 games often have a title screen before the main menu, like a screen with the game logo that says "Press Start" or something like that. I rarely see that anymore in modern games. I thought it set a nice mood for what's to come.
Also, your screenshots are tempting me to give Kirby a try lol.

 No.860[D][DF]

File: Kirby's Adventure (USA)-21….png (689.03 KB, 1003x768, 1003:768, 1632655065610.png) [Show in Hex Viewer] [Reverse Image search]

I was going to say that Yogurt yard didn't have original themes or screenshot-worthy stuff, but then I came across this. The fight against the Lion miniboss is cool, too. They really ruined most of the original aesthetic with the GBA remake (And I'll probably play that next just to compare. They really dropped the ball with "Nightmare in Dreamland"). Right now I'm on my favorite level (Orange Ocean, so I'll probably take a lot of screenshots there.
>>855
>I think they just slow down the players progression so the game takes more time.
But, why would they do this? Is it to milk the misconception that says "More time wasted=Good"? The only game I played that had something similar and I sort of liked it was GTA: SA.
>What I meant by missing title screens is that PS1/PS2 games often have a title screen before the main menu, like a screen with the game logo that says "Press Start" or something like that.
Wait, really? I've been living under a rock then, because last time I checked "modern" games, they still had the classic "Original cinematic that you can skip -> Main title with press start -> Main menu", or even the "Main title with press start -> Original cinematic if you wait long enough (You can skip it, too) -> Main title again -> Main menu". Can you link an example of a game skipping that? Honestly, I can't even start to believe that. Now you can't even take for granted basic presentation. What a joke
>Also, your screenshots are tempting me to give Kirby a try lol.
If you like cute games and games where you can take it easy, then Kirby is perfect for you. To me, it's the best "Play me to cheer you up" type of game, so you can even play it to calm down from a shitty day

 No.861[D][DF]

File: Kirby's Adventure (USA)-21….mp4 (841.38 KB, 256x224, 8:7, 1632658178919.mp4) [Show in Hex Viewer] [Reverse Image search]

I can't believe I found out about this just now. If you get the stone ability, and then enter the turtle fight in door 1 of Orange ocean, you can destroy the platform you're standing on and Kirby will start bugging out, and if you use the ability again, the game will crash. I think the crash varies depending on the position of the turtle, because the buggy mess in this video isn't the same one I got the first time. Supposedly, you can get a credits warp if you press Start and B at the same time, but it hasn't worked with me. Maybe I can't do it in an emulator? (The videos I saw of people with crazy crash screens or warping were doing it on the Wii game collection)

 No.862[D][DF]

File: Kirby's Adventure (USA)-21….mp4 (1.11 MB, 256x224, 8:7, 1632658276988.mp4) [Show in Hex Viewer] [Reverse Image search]

>>861
Oops, wrong video. That was the first result I got. I wanted to post this one

 No.863[D][DF]

>>860
>why would they do this?
I think it's like one of those mechanical toothbrushes with tons of features like different modes of brushing that you can switch between. You think, "Damn, that's a cool toothbrush." and you buy it, only to use it like a regular toothbrush because that works just fine. I think that for most people more features = more cool. It also means the company has more stuff to advertise about the game.
An example of no-title-screen is Ghost of Tsushima, it just goes right to the main menu after a minimalist loading screen. Although I have heard the game itself is very good.
https://www.youtube.com/watch?v=O1bkKsDFkT0

 No.864[D][DF]

File: Kirby's Adventure (USA)-21….png (299.92 KB, 1003x768, 1003:768, 1632736870531.png) [Show in Hex Viewer] [Reverse Image search]

I took a lot of screenshots, but deciding which ones to post is very hard. The sunset-esque sky and color palette really make Orange ocean for me (And it's a neat detail that in the last part sixth door of Yogurt yard, the sky is orange). Right now I'm fascinated by the ship level. So little colors, and yet, there is so much detail in everything. Really shows that the power of the console doesn't mean anything when you don't have a good designer to make things look good. And, like always, the enemies match the color of the level and they look good. Also, I think it's a neat variation of your usual water-themed levels. Normally, when you hear about a water level, you think about something like Ice cream Island (A tropical paradise; bright sun and clean, blue water), or maybe something more calm, like the dephts of the ocean or a hidden cave. I've never seen, before or since, any water level taking place in a sunset, and with it even going for something that isn't directly in the water sometimes (Like a little section in the skies on the second door). Sadly, this is the second to last level, and I'm already on door 3, so it will end soon.
>>863
>I think that for most people more features = more cool
That's very true, I think. Even I have fallen for that. Take GTA V, for example. I was hyped as fuck when it came out, and even bothered to download it for MONTHS, almost a full year, just to try and play it on this shitty laptop that can't even run Dolphin. When I finally got to play it on a PS3, I was deeply disappointed of the snorefest it turned out to be for me, and that I had waited so long just to play for a couple of days and never think about it again.
>An example of no-title-screen is Ghost of Tsushima, it just goes right to the main menu after a minimalist loading screen.
Man, that main menu is pretty sudden. But it's no surprise, since people nowadays don't have much patience and just want to start playing right off the bat
>Although I have heard the game itself is very good.
Me too. I'd probably give it a try if I already had a PS4 or PS5, but I just can't be bothered to pay so much just to play one game. Maybe PS4 has good emulators, but right now I'm pretty content with my Wii as my secondary emulation station

 No.891[D][DF]

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I'm playing this Japanese horror game called "Iru!". It's nothing spectacular but I'm having a lot of fun with it. So far nothing spooky has happened. There are a lot of characters and lots of drama between them, this game is very Japanese lol. The NPC walking animations are fucking fantastic.

 No.897[D][DF]

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Iru got spooky and occult. I'm quite enjoying it. Although it's one of those games where you have to hide from enemies it does it in a fun way. Every time you encounter an enemy the player character flees into a room and you have a short time to find a hiding place in the room, which is usually a box or under a table. Simple but fun.
How the hell did the Japs even use these toilets, though?

 No.899[D][DF]

>>897
perhap's it's one of those bidet toilets?
>>891
nice walking animation

 No.901[D][DF]

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>>899
I really like the aesthetic of the game.

 No.908[D][DF]

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I finished Iru!, it was a very fun game if a bit too cryptic. The final chapter of the game delved into some Lovecraftian stuff and was pretty out there lol. I didn't get the good ending, sadly. I leave you with this first-person climbing animation which I think is actually pretty cool.

 No.914[D][DF]

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I'm playing Alone in the Dark: The New Nightmare for the PS1. It's a survival horror game with a very traditional/classic setting, the game starts with you making your way to a spooky manor in the middle of a rainy thunderstorm. Some might call it cheesy but I don't think so, the game manages to present itself very well. The atmosphere is great and it has some really cool camera angles. I'm only an hour or so into the game so I'm looking forward to see what more it has to offer.

 No.915[D][DF]

>>914
this actually does look and sound good
[spoiler]i need to start emulating[/spoiler]

 No.918[D][DF]

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So I while playing I realized that I had passed the spot where you find the shotgun without picking it up. I fucking missed it, just went full retard and walked right past it. When I found out it was too late to go back so I had to start over. Luckily I wasn't that far into the game. Shotty has been acquired now.
I like how tough old games are with stuff like this. There's no handholding. "Missed the shotgun, huh? Well, shit. Tough luck, buddy." No mercy lol.

 No.925[D][DF]

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>>848
Truth. Is there good new games: yes. But I feel modern audiences aren't exploring old games enough. It's a treasure trove of good content. What pisses me off personally, is when I see people play games paying homage to old games like Dusk, yet don't want to play the original.
Hell I'm a just a zoomer: I have no nostalgia for these games, yet I still recognize they have quality to them. It's shocking.
Right now going through Gunstar Heros, mostly to learn about run and gun genre.
>>914
His character design, isn't that similar to how he looks in the Xbox 360 release?

 No.926[D][DF]

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>>925
I've never played the 2008 Alone in the Dark but considering it's the same protagonist they probably look alike. Judging from the screenshots they're more or less the same, Carnby has a more modern look to him in the 2008 release. His jacket seems a bit longer in New Nightmare. I prefer how he looks in New Nightmare because he has a more detective-y look to him.

 No.927[D][DF]

I recently discovered a feature in Duckstation called "Geometry Correction". You guys know how some textures on the PS1 always seem to wobble in place? This feature fixes that and makes the game look much clearer. It looks really good and is a huge improvement but there's a catch. The emulator only supports it for a limited amount of games, meaning that one day I will play a game only to find out the feature isn't supported. Thus that game would look so bad to what I'd be used to. So I've decided not to use the feature. I would rather get the same level of enjoyment out of every game I try, rather than making some superior to others.

 No.931[D][DF]

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So my playthrough of Alone in the Dark: The New Nightmare came to an abrupt end the other day.

>duckstation has a quicksave/quickload feature called savestates

>i play with a ps3 controller
>since the ps1 didn't have joysticks i have configured my controller through duckstation to use the L3 and R3 buttons for quicksaving and quickloading
>playing alone in the dark
>enjoying the game
>im on the final boss
>he kills me
>hit the button to load my savestate
>message pops up in the upper left corner
>"State saved"
>wait what
>i pushed the wrong fucking button
>i saved my game in the middle of my death animation
>i never used hard saves throughout the game, only savestates

Whoops.

 No.932[D][DF]

>>931
oh that's just horrible

 No.933[D][DF]

>>932
Lol yeah. I'm not mad, though. There are so many other games to try. And honestly it was dumb of me to solely rely on savestates. You should always use hard saves along with them.

 No.934[D][DF]

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https://archive.org/download/Sony-Playstation-EUR-Redump.org

https://archive.org/download/Sony-Playstation-USA-Redump.org-2019-05-27

I wanted to share these two links here. They contain a whole shitload of PS1 games, some of which are not on the website listed in the OP.

 No.935[D][DF]

>>934
My mind isn't boggled, it's rattled because of those skeletons

 No.945[D][DF]

File: D.png (639.51 KB, 1458x1120, 729:560, 1635875300540.png) [Show in Hex Viewer] [Reverse Image search]

Vampire Hunter D for the PS1 has some very cool level design and style.

 No.946[D][DF]

File: 1635867456211m.jpg (70.37 KB, 622x1024, 311:512, 1635880244579.jpg) [Show in Hex Viewer] [Reverse Image search]

>>945
spooky

 No.968[D][DF]

File: Juggernaut.webm (4.15 MB, 1410x1080, 47:36, 1638131598962.webm) [Show in Hex Viewer] [Reverse Image search]

I'm playing a PS1 game called Juggernaut. It's an adventure/horror game. It's fucking great, it's full of cool stuff and PS1 silliness. The plot centers on you being sent into your girlfriend's mind in order to free her soul from a demon who is possessing her. It's all very surreal, quite an interesting game.

 No.969[D][DF]

File: batenkaitos_gcnusbox.jpg (56.04 KB, 358x500, 179:250, 1638187492901.jpg) [Show in Hex Viewer] [Reverse Image search]

Baten Kaitos for GameCube, works really fine with Dolphin Emulator. It's a true masterpiece rpg in my eyes and sparks feelings of nostalgia. Good memories! :3



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